The trust involved in reading and writing

Last week I read The Book Of Elsewhere, the collaboration between China Mieville and Keanu Reeves. I knew nothing about this book when I got it. I’ve read a couple of Mieville’s books, and I’ve enjoyed them, but apart from that, I came into The Book Of Elsewhere with no preconceptions.

I’m still not sure what I think of the ending, but I was definitely engrossed in the story after the first hundred pages.

Those first hundred pages, though, were tough. I wasn’t sure what was happening. Maybe this was intentional, or perhaps I simply wasn’t reading with enough focus, but I was confused. I had to read slowly. After browsing reviews, it looks like quite a few reviewers had similar reactions and didn’t finish the book.

I persevered, in part because I don’t like giving up on any book, but also because I trusted Mieville. The previous books of his I’ve read were strange, and the writing leaned towards a literary style. He’s not easy-reading. But he’s good. He knows what he’s doing. I chose to believe that he’d pull the story together, that all this struggle would pay off. And that trust was paid off.


This got me thinking. With any book, the reader has to trust that the writer knows what they’re doing‌—‌that those fragments at the start will come together at the end, that the seemingly random references will be important as the story develops. But there’s also trust in the other direction. A writer has to trust the reader.

A comment I received on my earlier books was that I explained too much (that was the gist of the comment, at least). And it’s a valid complaint. I wanted readers to experience the story through the characters, so I naturally wanted readers to know how the characters were reacting emotionally. I felt I needed to let the reader into the characters’ inner monologues.

But I was over-explaining. A lot of the time, even when I showed the character’s reaction, I’d also tell the reader how they felt.

Telling, not showing. I was breaking that fundamental ‘rule’. Yes, there are times when it’s more efficient to tell the reader what’s happening, but usually (and especially in important scenes) it’s better to show. It’s better to let the reader experience the scene through the actions and words of the characters.

It’s the difference between telling the reader that a character is angry and showing that character becoming withdrawn, or having them snap back when asked a question. It comes back to Chekov’s advice‌—‌‘Don’t tell me the moon is shining; show me the glint of light on broken glass’.

I can understand why I over-explained, and why I told the reader so much. It was down to trust. For one thing, I didn’t have enough experience to trust myself. But also, in not wanting the reader to miss anything, I didn’t trust them to pick up on subtle clues‌—‌like a character growing uncharacteristically quiet, or seeing light glinting on broken glass.

Readers are smart. Readers‌—‌and I’m talking about habitual readers here, those who always have a book on the go‌—‌have experience of story. They’ve devoured hundreds and thousands of character portrayals, scenes of emotional dialogue, well-crafted descriptions and so on. Reading is active (more active than watching visual media), so readers engage more of their intellect when reading.

And nobody likes to be beaten over the head. Nobody likes to be treated like an idiot. Dumb things down too much, and readers turn away.


But what if I’m too subtle? What if I don’t give the reader enough?

It’s a balancing act, and there are no perfect solutions. A big reason for this is that every reader is different. Some will pick up on those small clues, see them as obvious. Others will miss them entirely. But even readers who miss the clues consciously can pick up on them subconsciously.

I’m sure this has happened to you‌—‌you’re reading a book, and it should be good. It has everything you normally enjoy in a decent story, but something’s missing. It’s leaving you cold. You can’t quite put your finger on what’s wrong.

But your subconscious knows. It’s picked up on something, maybe in the writing, maybe in the story, possibly in the characters. It’s used all that experience, all those other books you’ve read, and it’s detected a problem in this one.

Then there are those ‘surprising but inevitable’ moments. A character does something unexpected, yet it feels right. Better than that‌—‌it’s good. Or the story develops in a way you could never have imagined, and even though you want to dismiss it as ridiculous, something about it makes total sense.

This is where those subtle clues come in. The writer has sprinkled them earlier in the story, passing moments that the reader hasn’t consciously noticed‌—‌but the subconscious has. And, when the twist comes, the reader can take a moment to reflect, and those clues become clearer.

A classic example of this is The Sixth Sense. Yes, some people saw the end coming, but for many the final revelation was a shock‌—‌but one that made sense when considering all those earlier scenes‌—‌the anniversary dinner where his wife doesn’t seem to register him being there, the scene where he’s sitting silently with someone else, no words spoken, no eye contact made.

If those clues had been too blatant, the shock of the revelation wouldn’t have been so effective.

So, in writing these new books, I need to be subtle. I need to trust the reader to pick up on those little character moments, those phrases dropped into the text, those references that on the surface appear to be nothing but world-building.

And getting this right won’t be easy. I won’t be able to succeed for every reader (because every reader is different). But I can try. Not in first-drafting, but in editing. Being aware of the issue is half the battle. Once I have the story working I will go back through it all, looking for places I’ve told too much, seeking moments I can drop those subtle hints.

Readers are smart. As a writer, it’s important that I remember this and trust them.


This post is the latest in a series I’m running on Substack, chronicling my work on this new project. If you’d like to read these posts as they appear, please consider subscribing for free.

Learning what I dont like through reading

I recently read Neal Asher’s World Walkers. I’ve read a few of Asher’s books before, and remember enjoying them, but World Walkers left me cold.

I’m not saying it’s a bad book. It simply wasn’t for me.

As I often do after finishing a book, I took a look at reviews, and it’s received quite a mix of opinions. It seems I’m not alone in being disappointed by World Walkers.

But, as a writer, I can still learn from this book. So I started analysing why it didn’t gel with me.


The first major problem was that I didn’t particularly care about any of the characters. One reason for this could’ve been the number of characters introduced in the early chapters, with each one following their own story arc, with only vague links to others. I trusted that these different threads would weave together as the book progressed, but it still felt disjointed. I didn’t have enough time with each character to get to know them.

This is relevant to the writing of my Unity series, as I’m juggling separate story-arcs that will only pull together in sequels. So I have to figure out how I can help readers care about my characters.

I tend to write fairly short chapters, usually between one and two thousand words (roughly five to ten pages). Initially, I thought it would make sense to rotate story arcs‌—‌have one chapter from arc A, the next from arc B, the one after from arc C, and so on. But that’s too much jumping about. I don’t see it working.
But I’ve come up with a different structure. I intend to bunch story-arc chapters together, so we’ll spend longer with each point-of-view character before moving to the next. In effect, these groups-of-chapters will work as semi-self-contained short stories (although the endings will be very open‌—‌not necessarily cliff-hangers, but if I close any loops I’ll be sure to open others in preparation for that character’s next group of chapters). It looks like these sections will be between 12,000 and 20,000 words‌—‌technically novelette length.

Hopefully, this will help readers engage with the characters without feeling thrown about.


The next problem I had with World Walkers was an aspect of the writing.

The main recurring character in the early chapters is referred to as the Fenris. This Fenris needs to solve all kinds of problems, and these are explained in some detail.

Problems are vital to most stories. Literary fiction might be able to survive without a character having any difficulties, but in the vast majority of stories we need characters to face challenges. We want our characters to struggle with problems both internal and external.

And these problems have to have stakes. Failing to overcome a problem should leave the character in a bad place. We want the hero to win because failure would hurt.

In World Walkers, this wasn’t the case. At least, not initially. Towards the end the stakes increased for the Fenris, but at the start the problems seemed impersonal. Reading the Fenris solving these problems felt like watching someone solve mathematical equations or brain-teasing puzzles‌—‌interesting to a degree, but not particularly engaging. It felt like extended world-building rather than a story.

Which some readers love. I’ll re-emphasise that these are problems I had with the book, and to others, such as hard sci-fi fans, the world-building problem-solving might be what they read for.

And these readers aren’t who I’m writing for. I want my characters to be engaging in a more personal way, so their challenges have to be more emotional than intellectual or physical. In fact, I’ve used character arcs (the growth or otherwise of characters) as the basis for my planning. While the overarching story concerns alien signals, I’m focusing how way this affects my characters, and telling the larger story through their struggles.


This isn’t the case with World Walkers. Like a lot of great sci-fi, it’s a book with big ideas. But it feels like, for Asher, these ideas are the driving force. While there are moments where characters struggle to do the right thing rather than what feels best, most of the time it feels as if the characters are avatars enabling the reader to see these big ideas.

Which isn’t what I want in Unity. Readers who love World Walkers probably won’t enjoy my book (once it’s finished).

And I’m fine with that. I have to write the book that suits my style, that suits the way I see story. I’m trying to write the kind of book I’d enjoy reading. And that means I need to remain focused on my characters — on the interplay between their external and internal struggles, and on the way their personalities influence their decisions.

Yes, I’m looking to have some big ideas in this series. But I want to show these ideas through the characters‌—‌through their actions and thoughts, but especially through their struggles.


And after all that, will I read more of Asher’s books? Yes. I get the impression he pushed himself to try something different with World Walkers, and I’d rather a writer do that than stick to what feels safe. I’ll most likely read his next book if only to see what he does next.

Was it a waste of my time reading World Walkers? Definitely not. While I didn’t necessarily enjoy the book, it was interesting. And what it taught me (and reinforced) about my own reading and writing has been very useful indeed.

Finally, would I recommend World Walkers? That depends on what you look for in sci-fi. If you like character-driven stories that are emotionally engaging, this might not be the book for you. But if you want big ideas, and don’t mind a more impersonal, less character-focused style, then you’re likely to get a lot out of Asher’s book.


This post is the latest in a series I’m running on Substack, chronicling my work on this new project. If you’d like to read these posts as they appear, please consider subscribing for free.

Can an action story have too much action?

I’m currently reading, and enjoying, Joshua James’ Lucky’s Marines series. Lost of action, snarky dialogue, a story-line with loads of twists, and intriguing tech. It’s the kind of stuff I love to read for pure entertainment.

But I had an issue with the first story, Lucky Universe. The start is strong and intriguing‌—‌a marine coming out of some kind of deep-freeze sleep state in time for an imminent mission, with his internal AI updating him on the situation. Then we’re off, into the mission. Of course, it doesn’t go as planned, and the characters are thrown from one fight to another, from one action sequence to the next. Each time they think they’ve escaped, there’s a new problem for them to encounter (which usually involves lots of shooting and fighting).

The book’s solid action. There’s no let-up.

And that’s my problem with it.

There’s a technique in writing/storytelling that’s often referred to as ‘scene and sequel’. This states that after an action scene, there needs to be a ‘sequel’, a moment where the characters (and the reader) can catch their breath. After a barrage of stuff happening, there needs to be a time to process it.

This doesn’t have to be a long-winded debrief from a mission. It could even take place while action rages all around‌—‌imagine a couple of characters escaping an advancing army and holing up in an abandoned building. There’s still the risk of them being found, and they’ll have to rejoin the battle sooner or later, but for the moment they can pause, reflect on their situation. It might be for a few hours in story-time, it might only be a minute or so.

The action doesn’t have to be fights and battles, either. In a drama, the action will be events unfolding, and character actions that deepen the plot. But after each surprising, dramatic event (or after a few of them), the characters need to take stock, if only for a moment. This might be through internal contemplation, or it might be through dialogue. But without these moments, the story runs the risk of being too full-on.

It’s similar to a well-constructed roller-coaster. If you like coasters, you’re drawn to the twists and turns, to the drops and the inversions. But all coasters have their quieter moments. There’s the crawl to the top of the first hill, building the tension. There could well be slower sections, giving a false sense of security, tricking the rider into believing their near the end, before plunging them into the next ‘event’.

Roller-coasters and action stories are designed to be ‘breath-taking’, to literally leave the rider or reader short of breath. In a well-crafted action sequence, the reader might even hold their breath. But this isn’t sustainable. There have to be moments to breathe‌—‌for the reader, for the characters, and for the story.

Lucky Universe, for me, didn’t have nearly enough of these moments. While I appreciated the action itself, I wasn’t sure if I wanted to read another eight books like this.

Thankfully, from the second book onward, the action is interspersed with calmer moments. These are often when the characters are travelling to the next battle (so there’s still tension in these ‘sequels’), but at least there’s time to slow down. And this helps the plot‌—‌in the midst of action, it’s far too easy to lose track of what’s happening, so the quieter moments can help explain what’s going on.

Scene and sequel. It’s something to remember in my own writing‌—‌break up the action with quieter moments. Full-on action can leave the reader disorientated, but having moments of relative calm helps give the reader a more memorable ride.

There are books for every reader, and readers for every book (first thoughts after Self-Publishing Show Live 2022)

Earlier this week, I attended the‌—‌Self-Publishing Show Live event in London — two days of presentations from some of the best in the business, and the opportunity for a few hundred writers to get together, talk and have fun. And learn a lot. I’ve barely started processing everything, and when the videos of the presentations are released, there are many I’ll be studying in detail.

But one thing that struck me was the range of books people are writing. The event kicked off with two sisters (Caroline Peckham and Susanne Valenti) who, over a couple of years, have built up a seven-figure business (yes, we’re talking millions here) writing dark fantasy romance and bully romance. Bully romance? That’s fairly niche. I can’t imagine mainstream romance fans going for it, but these women have found enough readers that they’re making a very good living from their books. They’ve been at or near the top of the Amazon ebook chart since January. And they’re truly independent, doing everything themselves (or hiring others for the work they can’t do). They don’t have backing from a publisher. They’re not household names, yet they’re out-selling just about everyone else.

It would be impressive if they’d been writing in a more mainstream genre (crime or urban fantasy, for example). Bully romance doesn’t seem to be on the radar of traditional publishing. It doesn’t feature heavily in book stores. But they’ve found their readers.

Ebook sales have continued to rise, especially over the last couple of years (who would’ve thought that being stuck at home encouraged reading?). More people are reading, and people are reading more. Every reader has their own taste, their own things in books that they’re drawn to. And while the big publishers have to aim for commercial, mainstream success, the independents (smaller publishing companies and, especially, indie-publishing authors) can cater for these increasingly smaller niches.

While many of the writers at the event were working in more obvious genres (science-fiction, romance, young adult and so on), a lot were narrowing down, or coming up with interesting combinations of genres. I spoke with a few writers whose stories combined both science fiction and fantasy — a hybrid that might upset some hard-core fans from either camp, but something that is gaining popularity (Chris Fox’ MagiTech books spring to mind — well worth a read if the idea of space battles between gods appeals!). One of those on stage was making a living writing 1920s cosy mysteries. And I managed to spend a few moments talking with Heide Goody, the co-author of books that, among other things, combine comedy with Lovecraftian horror (if that sounds interesting, check out the Oddjobs series).

The list goes on.

I spoke with one writer (sorry, I can’t recall names) who wrote ‘sports fiction’. That’s both a niche term and a broad one — many ‘sports fiction’ books are also romances. His, however, are dramas, similar to Rocky — struggles against adversity set against the backdrop of sports. And while that feels specific (and the specificity means he struggles with advertising), there are readers looking for books like this.

I wish I could remember his name, because I’d definitely check those books out.

Genres can be tricky, though. Words can have many meanings, and getting the wrong ‘word’ can cause problems.

I had a conversation with a writer who thought the first book in her trilogy was romance (yes, romance crops up a lot in self-publishing — it’s a huge genre, and romance writers are incredibly business-savvy). The story focused on someone finding happiness through love, so of course it was romance. But the readers disagreed. She didn’t abide by the expected tropes. Her story might have been about love, but it wasn’t romance.

That doesn’t make sense? People hear ‘love story’ and immediately think ‘romance’, but consider a story like Romeo And Juliet. It’s all about love, but it wouldn’t qualify as a romance by today’s book genre definitions. It doesn’t have the obligatory happy ending, for one thing. It throws out important ‘romance’ tropes.

Personally, I prefer ‘love stories’ like Romeo And Juliet and Wuthering Heights to some of the other romances I’ve read. I’ve tried a few recently, and the insta-love, ‘when will they get together?’ stories bore me. I’ve got nothing against these books, or the many readers who enjoy them — they’re simply not for me. I prefer darker tales. I like books that confound my expectations, that twist or even throw out genre tropes.

I’m in a minority here, I know. I can be contrary, in my consumption of media (I’ve always gone for ‘different’ music and films), and also in the books I write.

I classify my Dominions books as dark Dystopian thrillers, but Dystopian fiction is closely tied to Young Adult, and Dominions is definitely not YA. Also, the thriller aspect is more slow-burn than many mainstream thrillers (like Jack Reacher or John Milton.) The genres fit, but they also confuse.

Then there’s my Shadows trilogy, my attempt to combine science-fiction and horror. Yes, there are very successful sci-fi/horror hybrids (and Alien was a major influence on Shadows), but why would horror fans want to read a science fiction book, and why would sci-fi fans want to scare themselves with horror?

My new series, ShadowTech, is more mainstream, but it’s still veering toward the darker side of things. I’m interested in the internal struggles of the characters, more so than the external action the stories (and the mainstream readers) demand.

But these are the types of stories I enjoy writing, and reflect the stories I enjoy reading. I might be in a minority, but I can’t be alone in this. In fact, I know there are readers who have enjoyed my books — reviews and comments tell me that.

There are millions of individual readers, and millions of books. It’s a struggle bringing compatible readers and books together. But the options are out there. No matter how obscure, no matter how niche, there are books for every reader, and readers for every book.

And when I get my head around everything from this conference, hopefully I’ll be in a better position to make those connections.

Raising the tension in Lindsay Buroker’s ‘The Forbidden Ground’

I recently read Linsday Buroker’s Death Before Dragons novella The Forbidden Ground. I’ve found her other books to be a lot of fun‌—‌banter, action, fast-paced, exciting‌—‌and this one was no exception. But what struck me was the increase in tension in the climax.

This scene takes place after the antagonist falls through a hole in the ground, discovering an underground lair. She’s joined by a dragon (in human form), but he’s caught in beams coming from four mysterious orbs. Buroker has already established the relationship between the antagonist and the dragon (not a romance, but there are hints that it could become one), so it’s obvious that our hero wants to free him.

The beams are weakening the dragon, so the antagonist must act fast. Already, we have tension‌—‌a life-or-death situation and a limited time in which to act.

She attacks the first of the orbs, using her magical sword. It’s hard-going, but she manages to destroy it. The beam from the orb disappears‌—‌but the dragon is still held by the other three beams, and is now on his knees, clearly in pain. There’s no option but to attack the second orb. She does this, destroying it. The dragon is still held, growing even weaker.

Buroker could have had the antagonist destroy the final two orbs just as the dragon is about to breathe his last. That would have been satisfactory, if a little underwhelming. Instead, she adds another element to the tension.

Up to this point, the antagonist has been in no direct danger‌—‌she’s not the one slowly dying. If she fails to free the dragon, she still gets to live. But now, things become personal.

She strays too close to one of the remaining beams, and immediately feels the urge to turn her sword on the dragon. The beam‌—‌or the magical force behind it‌—‌is telling her to kill the dragon in his weakened state, and it’s taking everything she’s got to fight the compulsion.

The stakes have changed. This is no longer about life and death, but about something far stronger. If she can’t resist this urge to kill her friend, she’ll have to live with the knowledge of what she’s done for the rest of her days. She’s facing a ‘fate worse than death’, or a ‘damnation’.

This shift makes the climax far more exciting‌—‌and far more effective‌—‌but it took setting up. Throughout the short book, Buroker ensured that the reader understood the relationship between these two characters. As readers, we went into this climax knowing that, as annoying as he could be, the dragon has previously saved the antagonist’s life. They have a bond. As dismissive of ‘lesser beings’ as the dragon is, we get the impression he’d miss the antagonist if she were not around‌—‌and she’d definitely miss him if he were to go.

This increase in tension emphasises something that is at the heart of most (all?) good books, and is something that Buroker excels at‌—‌relationships are more important than plot. Without some kind of meaning for the characters, action in a story is nothing more than ‘stuff that happens’. For it to become a plot, for it to become a story we remember, we (the readers) must be engaged. We must care what happens to the characters.

This is especially true of the climax. In The Forbidden Ground, Buroker gives us physical danger and physical action, but ups the tension by making the whole battle personal. She makes things more exciting by engaging the emotions of both the characters and the reader.

It’s a solid story-tellling rule‌—‌the final climax of a story should be personal to have the most impact

In praise of ‘satisfactory’

About a decade ago I worked as a teacher. Back then, there were politicians pushing for ‘every student to be above-average’, and there was talk of rearranging lesson observation gradings so that ‘satisfactory’ was no longer good enough.

It was like dictionaries no longer mattered.

Ignoring the linguistic butchery, I understood the intentions. They wanted improvement. On the surface, I’ve got no argument with this. Education should be about improving oneself, in both formal settings (schools, colleges, and so on) and in other areas. Education never stops‌‌—‌life is a constant process of learning and (hopefully) improving.

I can see this in my own life. When I played guitar regularly, I’d practice in order to improve my technique, to play harder music, to get faster. When I use the bouldering wall, I work on different problems, improving my finger strength, body position, attitude and so on. And when I write, I aim to make every new story better than the one before. I read not only for enjoyment but also to inform my own writing. I listen to and read material on writing craft and story structure.

Learning can be hard, though. It’s not linear‌—‌there are times when things fall into place, and we make great leaps forward, but there are other times when we can’t wrap our heads around ideas. We struggle over something that feels inconsequential. Sometimes we need to revisit older ‘learning’, embedding it deeper or reminding ourselves about first principles. Sometimes we need to take it steady, or even take a break altogether.

And even with all this learning, perfection can only be an aspiration, never a destination. There’s always room for further improvement.

Which is why there’s no shame in being ‘good enough’. Sometimes (arguably most of the time), satisfactory is‌…‌well, satisfactory.

Let’s bring this back to reading and writing. I’ve read many satisfactory books. I can’t recall them now, but I enjoyed them at the time‌—‌because they did their job. They entertained me.

I was reminded of this recently as I read Scott Bartlett’s Mech Wars series. The books aren’t literary masterpieces‌‌—‌there were times when the writer side of me would pull me from the story, re-reading passages that were more tell than show, trying to work out ‘better’ alternatives.

But I read all four books. I wanted to know how the story ended, and what would happen to the characters. The series did its job in entertaining me. It was a perfectly satisfactory read.

I should note that this is my personal view. As I often do when finishing a book, I checked on-line reviews. Bartlett has a decent number, for both the series and the individual books, and the vast majority are positive. Readers enjoy the series. It’s military sci-fi‌—‌Bartlett doesn’t present it as literary. He’s telling an action-filled adventure, and that’s exactly what readers get.

The books don’t have the feel of first drafts, so Bartlett edited. I’m sure he made them the best he could, back when he wrote them (over five years ago). And then he reached a point where he felt they were good enough to put into the world.

Which reminds me of an interview I read with the band Massive Attack (after the release of their Mezzanine album). They talked about how they’d be constantly tinkering with the songs, passing files back and forth as they edited, but they eventually had to stop and release the album‌‌—‌but if they had time, they’d continue tinkering.

Works of art aren’t so much completed as abandoned. There’s always room for improvement. But there has to be a moment when the artist (musician, producer, writer, whatever) puts a stop to editing and decides it’s ‘good enough’, that it’s ‘satisfactory’‌—‌that is, it satisfies their own editorial standards, and (hopefully) will satisfy its audience.

And then it’s time to move on to the next project.

But why not continue to polish that first project? If each editing pass improves it, why not keep going?

Because where would it end? Some writers spend years on their first book in an attempt to make it ‘perfect’. But progressive edits yield diminishing returns, while taking up a great deal of time. If the writer wants to improve, they need to practice‌—‌and that means writing more. That means working on new stories and new projects.

A few years ago I re-read my first book, Dark Glass, in preparation for writing more books in the Dominions series. I wasn’t happy with the quality of that book, so I re-worked it‌—‌tightened up the story, added scenes, took away even more, and improved the writing itself. Dark Glass might’ve been the best book I could write back in 2016, but I’d moved on from there‌‌—‌and with the re-write, I was happy with it once more.

But the next couple of books were originally written at the same time (2016), and while I’d learnt from Dark Glass, they’re still not representative of my current writing. A part of me was tempted to rework both Dead Flesh and Deep Water, but I realised this could be a never-ending process‌‌—‌by the time I reached the end of the series I could very easily return to the start, making more improvements. And that would leave no time for writing anything new‌—‌no time to put in the practice and actively improve.

Stories need to be shared. If Bartlett had continued editing Mech Wars, he might not be finished yet‌‌—‌and that would have deprived thousands of readers of the enjoyment they derived from those books. If he’d waited until the series was ‘perfect’, he wouldn’t have had the time to write his other books, books that his readers continue to devour.

There are times we want ‘literature’, times we want to wallow in expertly-crafted prose and marvel at poetic word-play. But, for the majority of readers, and for most of the time, we want entertainment. As long as the writing is good enough to carry the story, we needn’t ask for anything more.

A story that satisfies is good enough.

What Neal Asher’s ‘Jack Four’ taught me about my reading preferences

Enjoyment of books is a very personal thing. It’s also difficult to define. Am I appreciating the mental exercise of reading? Is my entertainment dependent on the story, or the characters, or the writing style? How much does my enjoyment of a particular book rely on external matters that have nothing to do with the story or the writing?

I think it’s a combination of all these factors and more.

I was pondering this recently while reading Neal Asher’s Jack Four. This is only the second of Asher’s books I’ve read. The first was Gridlinked, and that book impressed me. But I struggled with Jack Four. It started strong, and the first chapter was full of promise, but as I continued I found it hard to focus. As much as I wanted to enjoy the book, there were times when I’d reach the end of a page (screen) and have no recollection of what I’d just read.

Why? I started to analyse.

The first thing I noticed was the ebook formatting. I like my ebooks to look like print books, with justified text (straight lines to either side), but Jack Four had been formatted left-justified (left side straight, right side ragged), and playing with my Kindle settings didn’t change that. For some reason, ragged-right doesn’t feel like a ‘proper’ book.

But I’ve read and enjoyed other left-justified texts. If the writing grabs me, I can ignore formatting. So there had to be something else going on with Jack Four.

It wasn’t pace. Jack Four is filled with action‌—‌almost too much. As soon as the main character (the titular Jack Four) has overcome one obstacle he’s faced with another. There’s also mystery tied up in the story, with Jack Four trying to figure out what’s happening. If anything, a let-up in the pace would’ve been appreciated.

For much of the time, Jack Four is on his own, and for the first half of the book, there’s very little dialogue. Is the constant prose an issue?

Possibly. But I’ve enjoyed other books with a character on their own. The first that springs to mind is Andy Weir’s The Martian, and I can’t recall struggling through that book. Far from it‌—‌Weir’s book was a fast read, and constantly kept me engaged.

But in Weir’s book, his main character (Mark Watney) is relating his struggles in a very personable way, as if he’s talking directly to the reader. It could be argued that the whole book is dialogue (or maybe monologue). And Watney’s a fun character. Even the technical problems are described in a conversational tone, with humour never far from the surface.

Jack Four’s style is different. Action is described with precise language, in long paragraphs. There isn’t much character in the writing.

This fits the main character. Jack Four is a clone, only just ‘born’. He might have knowledge he shouldn’t have, but he has no direct memories, and is very much a blank slate. He’s not emotional. As Asher is writing in first-person, from Jack Four’s point of view, of course, the descriptions are going to be analytical and unemotional.

And this, I believe, is where my issues with the book rest.

The more I read (and the more I write), the more I’m drawn into the characters of a story. I can appreciate well-written action, but there has to be an impact on the characters for the story to engage me. I want to be with them on their journey, even if their internal growth is only implied by the words on the page. And I enjoy reading dialogue, especially fast back-and-forth.

This carries into the prose, too. The books I enjoy are ones where the writing is in the character’s voice, where I feel as if I’m experiencing the world through them rather than watching events unfold from on high.

So when I read a book like Jack Four, told through a blank-slate character, it’s no wonder I struggle.

Does this make Jack Four a poor book? Of course not. It simply didn’t resonate with me as a reader. And it did pick up for me in the last half, as Jack Four interacts with others.

Will I read more books by Neal Asher? If Jack Four was the first of his books I’d read, I might be reticent about trying another. But I enjoyed Gridlinked, and that’s enough to show me that he’s a decent writer. I might steer clear of the next Jack Four book for a while, but I’ve already got another one on my (always growing) TRB list.

It’ll be interesting to see how I engage with that one.

Subtleties that say so much in Ted Lewis’ ‘Get Carter’

When a film is a success, it’s sometimes easy to forget about the source material.

Mention Forrest Gump, and most people think of Tom Hanks, not the novel. Think of The Birds, and the Hitchcock classic is well-known, the Daphne DuMaurier short story less so.

Another example is Get Carter. It’s a classic Michael Caine film (and a not-too-successful Sylvester Stallone remake). But it’s also a novel by Ted Lewis, originally published in 1970 as Jack’s Return Home.

It’s well worth a read, and it stands up very well alongside the film version.

The story’s told in first person, and Carter’s no-nonsense, hard character makes the book wonderfully bleak and brutal. From the start, we’re drawn into the character as much as the mystery surrounding Carter’s brother’s death. A casual reader will get the impression that there’s a dark side to Carter, that he’s involved in a murky underworld in London, that there’s more to him than he shows.

But he’s hard and cold. He doesn’t do a great deal of introspection, and there’s very little internal dialogue in the book. Instead, we learn what Carter’s really like through his actions and external dialogue.

When Carter first arrives at his childhood town, he takes a taxi, and his exchanges with the driver are cordial, almost friendly. There’s no indication of judgement from the driver, and Carter appears relaxed. When the taxi stops, and the driver jumps out to open the door for Carter, we get this exchange.

“How much is that?” I said.
“Five bob,” he said.
“Here you are,” I said. I gave him seven and six.

It doesn’t seem like much‌—‌Carter’s paid his fare, and included a tip. But later, in The George Hotel, there’s another exchange concerning money.

The barman at the hotel isn’t interested in Carter, only reluctantly serving him. Once he’s poured the pint, Carter asks how much it’ll cost.

“One and ten,” said the barman.
I gave him one and ten and went and sat down…

Notice there’s no tip, no ‘keep the change’. Carter pays what he owes, then turns his back on the man.

The contrast in these two examples is telling. Carter isn’t the type of person to willingly make a scene, but he’s affected by others. And he treats them according to how they treat him. He might be involved with some very dodgy people‌—‌nothing’s been explicitly said about his life in London, but the clues are there‌—‌but he has a certain moral code. Don’t upset Carter, and he won’t upset you.

Later, he’s looking for a room to let for the weekend. He finds a suitable house and makes enquiries.

There’s something strange about this conversation, though. Carter hesitates. He seems almost embarrassed. In previous exchanges he’s come across as confident, but here he’s the opposite.

Once he’s finished talking to the woman who runs the house, he leaves. And we get this:

I smiled. It amused me, the picture she’d got of me, the way she thought she’d got me weighed up. It might turn out to be helpful.

So we now know more about Carter’s character‌—‌he’s acting. He manipulates conversations and interactions. While he seems to have treated the taxi-driver in a friendly manner (and turned his back on the brusque barman), his actions can’t be trusted.

We’re not even at the end of the first chapter, and already we know this is going to be a dark tale. We’re along for the ride with a manipulative narrator. He hasn’t lashed out, but already we get the sense that he’s no stranger to violence.

These moments are subtle. If we’re not paying attention, they slip past us‌—‌just as Jack Carter’s comments can slip by, seemingly innocent but with a deeper, unsettling meaning.

There’s nothing accidental about these moments. In this first chapter, Lewis is setting the scene. Through his titular character, he’s taken us up to a dreary north of England, where death hangs in the air. And he’s already telling us that this Jack Carter character is darker than he appears.

Michael Caine might have made the character his own, but Ted Lewis gave him everything he needed

Weaving a story – Neal Asher’s ‘Gridlinked’

Gridlinked is the first Neal Asher book I’ve read (even though I’ve been aware of his name for some time now, and have had the book sitting on my kindle for a couple of years). It’s a great read. Asher combines a detailed, realistic world with a plot that is in turns mystery, thriller and suspense. And it’s the development of this story that was, for me, the stand-out feature of this book.

At the start, this felt like a standard thriller-style book. We kick off with a disaster in space, and it’s fairly clear that this will be the root of the investigation to follow. We then move to the end of Cormac’s previous mission, where he’s forced to kill a terrorist. This shows us his strength, both physically and emotionally‌—‌he doesn’t flinch from violence‌—‌as well as hinting at personal problems that might play out later in the story. But the death has ramifications too‌—‌the dead terrorist’s brother wants revenge.

Asher gives us point-of-view scenes of the brother, Pelter, as he plans the murder of Cormac. And this is where the book becomes more of a suspense story. The pace slows, but the tension increases. As Cormac continues his investigation, we (the reader) are aware of the coming danger from Pelter, can see Cormac walking into possible traps. Yes, there are still action set-pieces, but it isn’t a full-on adrenaline rush now (although the pace does increase when Cormac’s and Pelter’s paths converge).

Asher has more twists lined up as more side-characters take on larger roles. There’s Stanton, one of Pelter’s close companions. Through Stanton’s point-of-view scenes we learn that he’s growing uncertain about Pelter, and wants to escape by killing the terrorist and taking his money. There’s Jarvellis, smuggler and love interest to Stanton, a character who initially appears fairly inconsequential, but who (through her relationship with Stanton) becomes a farm more major player as events unfold.

Then there’s Dragon, an alien creature/biological machine. Dragon has influence over both main strands of the story (Cormac’s investigation and Pelter’s vengeance mission), but we get no point-of-view scenes from Dragon. The creatures is manipulative, and can’t be trusted. Now, along with the known dangers to Cormac (mainly in the form of Pelter), we have an unknown quantity. It adds another layer of tension, another mystery to confound things. It means that we can no longer accurately anticipate what’s going to happen.

If this is sounding complicated, it isn’t. At least, not the way Asher weaves these strands together.

I don’t know anything about Asher’s writing process, whether he plans first or writes what comes to mind and then pieces the story together, but there’s clearly been a lot of work gone into the editing of this story. There are diversions that initially feel unnecessary (yet are still interesting), but their importance becomes clear later on. Asher keeps facts hidden until just the right moment, when they will have the greatest impact.

It’s a reminder that convoluted stories are painstaking works, that the puzzles need to be worked out in detail, that the order of events is of vital importance. Creating a story like this can’t be a case of starting at point A and writing through to the end. Even if Asher did plan the story out before writing his first draft, I’m sure he moved things around, added scenes, scrapped others.

Gridlinked, when looked at through the lens of story structure, is a reminder that actual writing is only a part of the creation of an effective story.

The art of subtle description in Scott Lynch’s ‘The Lies Of Locke Lamora’

I recently got round to reading Scott Lynch’s The Lies Of Locke Lamora, and thoroughly enjoyed it‌—‌wonderful world-building, exciting twisting plot, and great characters. One minute it’s full of fun and wit, the next it’s dark and hard-hitting. And the descriptions were masterful‌—‌not for the images his words painted, but how he managed to conjure these mental pictures in different ways.

I’ll take a couple of examples, to show what I mean.

Cover of 'The Lies Of Locke Lamora' by Scott Lynch

Early on in the book, we’re introduced to the Thiefmaker, a Fagin-like character who takes in unwanted children and moulds them, as his name suggests, into his army of thieves. There’s no clear physical description, but there is a line that says he is ‘a miserable curiosity‌—‌a pickpocket with nine broken fingers.’

Broken fingers, on a pickpocket? It implies that the man himself is broken, no longer able to personally ply his trade. And that’s the only reference to nine fingers, until he has his wards together and is giving them a speech. The sequence starts with these lines:

The Thiefmaker held up three crooked fingers, as though on cue.
“Business,” he cried. “Three items of business.”

He progresses through his first three points, and it is left to the reader’s imagination to see him counting these off on those twisted digits. Then, once he’s gone through his trio of points, he sums up like this:

‘The rules are simple! You’ll learn them all in good time. For now, let’s keep it like this. Anyone who eats, works. Anyone who works, eats. Which brings us to work, my fourth‌—‌Oh, dear. Children, children. Do an absent-minded old man the favour of imagining that he held up four fingers. This is my fourth important point.”

There’s no description of action, but it’s easy to picture his hand twitching, then his eyes turning to the place where the digit used to be. If we missed the mention of nine fingers before, or wondered if the tenth was, in fact, unbroken, we now know for certain that it is missing.

Lynch painted this image without breaking dialogue. He implies action so well that we can’t fail to ‘see’ what’s happening.

In another example. Lynch managed to paint a whole scene while physically describing next to nothing:

The Broken Tower is a landmark of Camorr, jutting ninety feet skyward at the very northern tip of the Snare, that low and crowded district where sailors from a hundred ports of call are passed from bar to alehouse to gaming den and back again on a nightly basis. They are shaken through a sieve of tavern keepers, whores, muggers, dicers, cobble-cogs and other low tricksters until their pockets are as empty as their heads are heavy, and they can be dumped on ship to nurse their new hangovers and diseases. They come in like the tide and go out like the tide, leaving nothing but a residue of copper and silver (and occasionally blood) to mark their passing.

Lynch starts with the kind of description that wouldn’t be out of place in a guidebook — ‘jutting ninety feet skyward at the very northern tip’. He then tells us the district is ‘low and crowded’. A lesser writer would proceed to describe this place. But Lynch takes a different approach.

He follows sailors.

He doesn’t give us any description of the buildings, or the streets, or the docks. There’s nothing about the flapping of sails, the slapping of water, the cries of sea-birds, the shouting and swearing mingling with the clangs and crashes of the area. There’s nothing about the different aromas‌—‌the sea, alcohol, food, sweat, exotic spices in cargo. Instead, Lynch focuses on the sailors‌—‌not what they look like, but what happens to them. Yet still, as we read, we can picture the dark taverns, the whores flashing their thighs to tempt new customers. We can imagine the grimy streets, rubbish and vomit at the edges.

And more than that, we can feel the place. Through focusing on those sailors, Lynch brings the place alive, gives us not a physical description but an emotional one. Even though every reader will see a different image from this passage, every reader can picture the scene, knows exactly what the dockland area is like. And, because this ‘description’ deals with emotions and actions rather than plain images, the reader is far more engaged. As the story’s protagonists enter the area, we’re already anticipating trouble for them. The setting has become alive, another character the (anti) heroes of the story must encounter and overcome.

There are loads more lessons to learn from this book, but I’ll leave it at these two examples (for now). They serve as reminders that descriptions in fiction are far more than a way of showing what is physically there. A good description will imply more than it tells. It will not only give a mental image, but will also evoke an emotional response.